


There are various other technical problems you might run into depending on what you're doing.

There are DRMs that do not work with GM and therefore some publishers who won't take it because they are officially tied to those tools. Most people just make shit up when it comes to Game Maker's viability for business. it's harder to get it to work with their api, but it can be done you can make a game as "good" as terraria or chrono trigger or in GMĪnd yes, there are 2-3 GM games on steam now, not just the one. So if you want to make a game that doesn't use any modern or 3d technology, if what they had in the 80s and 90s is more than enough for you to make your game, then GM is fine. technology-wise it's behind modern games, but it is capable of equaling and easily exceeding anything made in the 80s or 90s that was made in any real language* for instance, you can take any NES or SNES game (which were written in assembly) or any early DOS game (which were written in a variety of real languages) and recreate them virtually perfectly in GM. pretty much any game written in a real language can also be written in GM. It doesn't have the horsepower of something written in a real language
